AI Insights · Timothy · July 2022
Top 5 Dinosaur Games in France Q2 2022
Discover the performance trends of the top 5 dinosaur games in France for Q2 2022, including weekly downloads, revenue, and active users on a unified platform.
In Q2 2022, the top 5 dinosaur games in France showed varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these metrics across a unified platform.
Merge & Fight - Dinosaur Game by HOMA GAMES experienced a gradual decline in weekly revenue, starting at $77 in late March and ending at $26 by the end of June. Weekly downloads also showed a downward trend, beginning at approximately 32.7K and closing at 14.5K. The game’s weekly active users followed a similar pattern, decreasing from 80.7K to 49.2K over the same period.
Jurassic World Alive from Jam City, Inc. saw fluctuations in weekly revenue, peaking at around $18.8K in late May and then stabilizing at $15.3K by the end of June. Weekly downloads for this game varied, with a high of 9.6K in early June and a low of 4.4K in late May. The number of weekly active users increased from 27.7K to 31.2K throughout the quarter.
Digital Things’ Dinosaur Park—Jurassic Tycoon showed a positive trend in weekly revenue, starting at $1.3K in late May and reaching $3.1K by mid-June. Weekly downloads peaked at 21.4K in the first week of June but dropped to 8.4K by the end of the month. The game’s weekly active users increased significantly, from 11.1K in late May to 30.4K by mid-June.
Hyper Evolution by SayGames LTD had a relatively stable performance in weekly revenue, with minor fluctuations and ending at $35 by late June. Weekly downloads showed a general decline, starting at 4.8K in late March and ending at 4.5K by the end of June. The weekly active users for this game decreased from 10.1K to 9.2K over the quarter.
Dinosaur Park: Primeval Zoo from Upjers GmbH experienced stable weekly revenue, maintaining around $1.5K throughout the quarter. Weekly downloads ranged from 3.8K to 4.8K, with a slight peak in mid-June. The game’s weekly active users remained steady, fluctuating around the 14.4K mark.
For more detailed insights and data, visit Sensor Tower.